Wwe 2k15 - Xbox One

Wwe 2k15 - Xbox One
Wwe 2k15 - Xbox One
Wwe 2k15 - Xbox One
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Wwe 2k15 - Xbox One
₦19,050
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₦19,050
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Product Description

WWE 2K15 is a video game developed by and published by for , , , and . It is the sequel to , and was succeeded by . It was released on October 28, 2014, in North America and on October 31, 2014, in Europe for and released on November 18, 2014, in North America and on November 21, 2014, in Europe for . It was released for on April 28, 2015, and was the first WWE game to be released on the platform since , which was released in 2002. It is the first game in the series to use the new logo since it was introduced earlier in 2014, which was originally used as the logo of the .

The game is based on the WWE and WWE 2K15 serves as the first game in the series to signify the "new generation", placing a heavy emphasis on traditional and more relaxed gameplay, unlike the arcade-like combat prominent in previous installments. It also adds several new features to complement the main theme based around naturalism, adding a new chain grapple system at the beginning of matches, slowing the pacing of the matches and adding a new stamina bar to reflect and portray the quality of matches produced on WWE television.WWE 2K15 signifies as the start of a "new generation", which focuses on turning the franchise into a true wrestling game rather than "a fighting game with in it." The new chain wrestling mini-game has been implemented (exclusive to current generation consoles and PC only) to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a . At the beginning of the tie up, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold, while both players rotate the right analog stick (space + movement keys on PC) to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed, with the improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately, after taking a bump or slam.

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